Adventure 1

Motivation

This is an introductory adventure, meant to introduce the structure and setting of the adventures in a straightforward manner. So you have the most basic adventure template in this world; there's a village, the village is threatened by the Witch and its Monsters, and the PCs need to protect the village by stopping the threats.

 

Basic plot

An extended version of the 3 Billy Goat's Gruff, as a village is assailed by monstrous goats of steadily increasing threat and size. The Witch will circle the town, creating new goat monsters, which will then attack the town and its outskirts until they are stopped. So each monster is its own timer that fires repeatedly until it is dealt with, while the Witch is a sort of master-time that spawns new problems until it is stopped.

 

The Village

Mastiano

 

Timeline of events without WitchHammer interference:

Day 0 (before WitchHammers arrive) Witch is at work and has summoned first 2 monsters. An isolated peasant family is killed by the Rime-goat, and the Cattle-sucker has been summoned and slays numerous goats during the night. Increasing alarm and panic as the villagers realize bits of what has happened during the night

Day 1 Sunrise 1 - Rime-goat takes a family farm and makes them into ice zombies (this has already happened since adventure starts at midday) Midday: WitchHammers arrive Dusk 1 - Rime-Goat's zombies will attack town Late Night 1 - attack by Cattle-sucker

Day 2 Sunrise 2 - Rime-goat takes several guards Afternoon 2 - Blizznesss goat attacks and retreats. Continues every few hours. Initial attack will just be going after the town strongbox, other casualties are incidental to that Dusk 2 - Rime-goat's zombies attack again Late Night 2 - attack by Cattle-sucker

Day 3 Sunrise 3 - Rime-goat takes several guards Midday 3 - Reinforcements arrive. 80 or so. Led by Captain Bosca, fussy, rules based, orderly, competent. Afternoon 3 - Hircus Gigantis arrives Late Night 3 - Cattle-sucker hibernates

Day 4 Evening 4 - Grimmony runs back into the forest, you feel the chill go out of the air

 

Main Town's People of Mastiano:

 

Main Locations:

 

Opening Events

 

Closing Events

 

What actually happened

The PCs were monster hunting machines. I thought it would be funny for them to meet the Witch early on while on the road but not realize it; predictably they wanted to interrogate the annoying teen and the PCs had all sorts of movement abilities to let them do so. I had to fudge, extremely, (sorry PCs), in order to just get him away from their first moves, until I could use some conveniently appearing ice zombies to screen his escape.

After that the PCs went on a monster killing rampage, mostly ignoring the townspeople, and using excellent tracking skills to find and kill the Hump-backed goat sucker and then the Rime Goat.
That concluded the first session. I might have finished it out then but I ran out of brain-juice.

For the next session, they used a ranger ability that locates their most favorite prey, which led them to Grimmony as he was trying to summon the Blizzness Goat. He sent the Blizzness Goat off early and only partially completed to try and draw the PCs away, but they had a spell which grounds flying creatures, which they used to keep the Blizzness goat from getting to far away, which allowed them to focus on Grimony and his float goat and keep them from running off. Battle ensued, I had some fun with the float goat altering reality (merged the paladin with his horse to make a centaur), the shadow had some fun attacking other people's shadows, but Grimmony and his snakes were cornered and then fell to a classic combination of heavily armored paladin-tank and back-stabby rogue. After that they circled around and gradually were able to deal with the Blizzness goat.

The townspeople were very happy that not many of them were killed.

Monsters 1

Idiran Rimegoat

HealthDefenseStrengthAgility
5434

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Mini-Monster: Ice-zombies

HealthDefenseStrengthAgility
4231

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Combat:

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Mini-Mini-Monster: Ice-grub

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Shadow-Humped Cattle Sucker

HealthDefenseStrengthAgility
6475

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Combat:

Weaknesses:

Motivation:

 

Blizzness Goat

HealthDefenseStrengthAgility
8735

Basics:

Combat:

Weaknesses:

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Hircus Gigantis

HealthDefenseStrengthAgility
8671

Basics:

Combat:

Weaknesses:

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Float Goat

HealthDefenseStrengthAgility
5435

Basics:

Combat:

Weakness:

Motivation:

 

Witch - Grimmony

HealthDefenseStrengthAgility
7758

Basics:

Backstory:

Roleplaying:

Combat:

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Mini-Monster: Staff-Snake

HealthDefenseStrengthAgility
2435

Mini-Monster: Grimmony's Shadow

HealthDefenseStrengthAgility
5839